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Game Development: Design and Production
A Subject Guide for the School of Game Development
Game Production
Core HTML5 Canvas
by
David Geary
Call Number: QA76.76.H94 C66 2012
Publication Date: 2012
Maya Python for Games and Film
by
Adam Mechtley; Ryan Trowbridge
Call Number: QA76.73.P98 M47 2012
Publication Date: 2012
The Game Production Handbook
by
Heather Maxwell Chandler
Call Number: QA76.76.C672 C446 2014
Publication Date: 2013
Learning Construct 2 [e-book]
by
Aryadi Subagio
Publication Date: 2014
Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
by
Aram Cookson; Clinton Crumpler; Tim Johnson
Call Number: QA76.76.C672 C665 2016
Publication Date: 2016
Visual Communication and Design
Animation in HTML, CSS, and JavaScript
by
Kirupa Chinnathambi
Call Number: TR897.7 .C456 2014
Publication Date: 2014
Photoshop for Games
by
Shawn Nelson
Call Number: QA76.76.C672 N45 2015
Publication Date: 2015
Beginner's Guide to Digital Painting in Photoshop - Characters
by
Charlie Bowater; Derek Stenning; 3Dtotal Publishing Staff
Call Number: N7433.83 .B44 2015
Publication Date: 2015
Game Design Principles
100 Principles of Game Design
by
Wendy Despain
Call Number: QA76.76.C672 D47 2013
Publication Date: 2013
Advanced Game Design
by
Michael Sellers
Call Number: QA76.76.C672 S454 2018
Publication Date: 2018
Challenges for Game Designers
by
Brenda Brathwaite; Ian Schreiber
Call Number: QA76.76.C672 B74 2009
Publication Date: 2008
Dark Souls: Design Works
by
From Software; M. Kirie Hayashi
Call Number: GV1469.25.D39 D37 2013
Publication Date: 2014
Designing Creatures and Characters
by
Marc Taro Holmes
Call Number: N7433.8 .H65 2016
Publication Date: 2016
Fundamentals of Game Design
by
Ernest Adams
Call Number: QA76.76.C672 A322 2014
Publication Date: 2014
Game Design Theory
by
Keith Burgun
Call Number: QA76.76.C672 B86 2013
Publication Date: 2013
Level Up!
by
Scott Rogers
Call Number: QA76.76.C672 R63 2014
Publication Date: 2014
The Non-Designer's Design Book
by
Robin Williams
Call Number: Z286.D47 W538 2015
Publication Date: 2015
Preproduction Blueprint: How to Plan Game Environments and Level Designs
by
Alex Galuzin
Call Number: QA76.76.C672 G325 2016
Publication Date: 2016
Understanding Video Games
by
Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca
Call Number: GV1469.3 .E44 2013
Publication Date: 2012
Game Design Industry
Breaking into the Game Industry
by
Brenda Brathwaite; Ian Schreiber
Call Number: QA76.76.C672 B737 2012
Publication Date: 2012
How to Become a Video Game Artist
by
Sam R. Kennedy
Call Number: QA76.76.C672 K46 2013
Publication Date: 2013
The Ultimate Concept Art Career Guide
by
3dtotal Publishing Staff
Call Number: NC997 .U48 2017
Publication Date: 2017
Programming
C++ Primer Plus
by
Stephen Prata
Call Number: QA76.73.C153 P72 2012
Publication Date: 2012
C# Game Development Cookbook for Unity 3D
by
Jeff W. Murray
Call Number: QA76.76.C672 M8868 2014
Publication Date: 2014
Game Coding Complete
by
Mike McShaffry; David Graham
Call Number: QA76.76.C672 M395 2013
Publication Date: 2013
Introduction to 3D Game Programming with DirectX 12
by
Frank Luna
Call Number: QA76.76.C672 L836 2016
Publication Date: 2016
Learning C# Programming with Unity 3D
by
Ryo Alexander Okita
Call Number: QA76.76.C672 O43 2015
Publication Date: 2014
Programming
by
Bjarne Stroustrup
Call Number: QA76.73.C153 S82 2014
Publication Date: 2014
Unity 4. X Game Development by Example
by
Ryan Henson Creighton
Call Number: QA76.76.C672 C74 2013
Publication Date: 2013
Unity 4. x Cookbook
by
Matt Smith
Call Number: QA76.76.C672
Publication Date: 2013