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Game Development: Design and Production
A Subject Guide for the School of Game Development
Getting Started
Books and Ebooks
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Design and Production
Game Art and Culture
Articles and Databases
Periodicals and Ejournals
Media
Digital Images
Master's Thesis Projects
Research Methodologies for Game Development
Professional Practice
Game Production
Core HTML5 Canvas
by
David Geary
Call Number: QA76.76.H94 C66 2012
Publication Date: 2012
Maya Python for Games and Film
by
Adam Mechtley; Ryan Trowbridge
Call Number: QA76.73.P98 M47 2012
Publication Date: 2012
The Game Production Handbook
by
Heather Maxwell Chandler
Call Number: QA76.76.C672 C446 2014
Publication Date: 2013
Learning Construct 2 [e-book]
by
Aryadi Subagio
Publication Date: 2014
Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
by
Aram Cookson; Clinton Crumpler; Tim Johnson
Call Number: QA76.76.C672 C665 2016
Publication Date: 2016
Visual Communication and Design
Animation in HTML, CSS, and JavaScript
by
Kirupa Chinnathambi
Call Number: TR897.7 .C456 2014
Publication Date: 2014
Photoshop for Games
by
Shawn Nelson
Call Number: QA76.76.C672 N45 2015
Publication Date: 2015
Beginner's Guide to Digital Painting in Photoshop - Characters
by
Charlie Bowater; Derek Stenning; 3Dtotal Publishing Staff
Call Number: N7433.83 .B44 2015
Publication Date: 2015
Game Design Principles
100 Principles of Game Design
by
Wendy Despain
Call Number: QA76.76.C672 D47 2013
Publication Date: 2013
Advanced Game Design
by
Michael Sellers
Call Number: QA76.76.C672 S454 2018
Publication Date: 2018
Challenges for Game Designers
by
Brenda Brathwaite; Ian Schreiber
Call Number: QA76.76.C672 B74 2009
Publication Date: 2008
Dark Souls: Design Works
by
From Software; M. Kirie Hayashi
Call Number: GV1469.25.D39 D37 2013
Publication Date: 2014
Designing Creatures and Characters
by
Marc Taro Holmes
Call Number: N7433.8 .H65 2016
Publication Date: 2016
Fundamentals of Game Design
by
Ernest Adams
Call Number: QA76.76.C672 A322 2014
Publication Date: 2014
Game Design Theory
by
Keith Burgun
Call Number: QA76.76.C672 B86 2013
Publication Date: 2013
Level Up!
by
Scott Rogers
Call Number: QA76.76.C672 R63 2014
Publication Date: 2014
The Non-Designer's Design Book
by
Robin Williams
Call Number: Z286.D47 W538 2015
Publication Date: 2015
Preproduction Blueprint: How to Plan Game Environments and Level Designs
by
Alex Galuzin
Call Number: QA76.76.C672 G325 2016
Publication Date: 2016
Understanding Video Games
by
Simon Egenfeldt-Nielsen; Jonas Heide Smith; Susana Pajares Tosca
Call Number: GV1469.3 .E44 2013
Publication Date: 2012
Game Design Industry
Breaking into the Game Industry
by
Brenda Brathwaite; Ian Schreiber
Call Number: QA76.76.C672 B737 2012
Publication Date: 2012
How to Become a Video Game Artist
by
Sam R. Kennedy
Call Number: QA76.76.C672 K46 2013
Publication Date: 2013
The Ultimate Concept Art Career Guide
by
3dtotal Publishing Staff
Call Number: NC997 .U48 2017
Publication Date: 2017
Programming
C++ Primer Plus
by
Stephen Prata
Call Number: QA76.73.C153 P72 2012
Publication Date: 2012
C# Game Development Cookbook for Unity 3D
by
Jeff W. Murray
Call Number: QA76.76.C672 M8868 2014
Publication Date: 2014
Game Coding Complete
by
Mike McShaffry; David Graham
Call Number: QA76.76.C672 M395 2013
Publication Date: 2013
Introduction to 3D Game Programming with DirectX 12
by
Frank Luna
Call Number: QA76.76.C672 L836 2016
Publication Date: 2016
Learning C# Programming with Unity 3D
by
Ryo Alexander Okita
Call Number: QA76.76.C672 O43 2015
Publication Date: 2014
Programming
by
Bjarne Stroustrup
Call Number: QA76.73.C153 S82 2014
Publication Date: 2014
Unity 4. X Game Development by Example
by
Ryan Henson Creighton
Call Number: QA76.76.C672 C74 2013
Publication Date: 2013
Unity 4. x Cookbook
by
Matt Smith
Call Number: QA76.76.C672
Publication Date: 2013
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